
The Pilot’s Book · Sea and sailing
The hold and overload
Trade goods over half the hold (three quarters on a trader's hull) — overload, −20 % speed. Over the brim — −35 %. Ship's stores do not count.
See also
How much room goods takeEvery good says its room per unit, «m³/unit». Cheap goods are compact, valuable ones bulky: a unit of ambergris takes more than 80 bolts of sailcloth.3 steps
The warehouseA warehouse of 120 m³ in any port: rent is paid once, on the first deposit. «Store all» and «Take all» for each good.3 steps
The three flagsNeutral — quiet scouting with an 85 % free hold. City or guild — peace with the law, fights with pirates and monsters. Pirate — hardcore: rob anyone, and pay with skulls.5 steps
The passage's rulesOnce in 30 minutes. Under the pirate flag ×2, towards a quest's goal ×0.25. Not with skulls, not in a fight, and not with trade goods over 60 % of the hold.4 steps



