Shipyard

Fleet

Ten ranks of ships — from a fishing ketch to a man-o’-war and premium hulls with companions of their own.

26 hulls

Fast ships

Sloop

Sloop

Starter raider. Fast, nimble, fragile.

Rank⚓1–3
Guns a side3
Hull900
Speed17
Crew8–28

Shallow Runner. Can cross reefs and shoals that tear the keel out of bigger ships.

Cutter

Cutter

Courier and interceptor.

Rank⚓1–3
Guns a side2
Hull720
Speed18.5
Crew6–20

Dispatch Runner. Courier contracts pay 20% more; +10% acceleration.

Felucca

Felucca

A narrow lateen runner, light and quick.

Rank⚓1–3
Guns a side2
Hull760
Speed18.5
Crew6–22

Shallow Keel. Can cross reefs and shoals that tear the keel out of bigger ships.

Lugger

Lugger

A three-masted lugger under dark sails: seen late, gone early.

Rank⚓1–3
Guns a side2
Hull820
Speed18
Crew8–26

Dark Lugsails. Dark lugsails are seen late: her signature is a sixth smaller.

Flying Fish

Flying Fish Premium

A tiny sloop with wing-like sails spread to both sides.

Rank⚓1–3
Guns a side2
Hull800
Speed19
Crew6–22

Wing Booms. Sails spread to both sides like fins: +15% acceleration.

Dolphin

Dolphin Premium

A slim lateen-rigged felucca with a dolphin carved at her bow and dolphins riding her bow wave.

Rank⚓1–3
Guns a side2
Hull820
Speed18.5
Crew8–24

Dolphin Lines. A hull shaped like a dolphin's back: a heavy sea slows her 20% less.

Schooner

Schooner

Best upwind sailer. Smuggler favourite.

Rank⚓3–5
Guns a side4
Hull1300
Speed17.5
Crew12–40

Weatherly. Loses 40% less speed when sailing close-hauled.

Xebec

Xebec

Rare. Lateen-rigged corsair with sweeps: flies in light airs, rows through calms.

Rank⚓3–5
Guns a side5
Hull1500
Speed17
Crew20–80

Sweeps. +25% speed in winds under half strength; oars give at least 3 m/s on any heading, even head to wind.

Galiot

Galiot

Rare. A low oared runner under two lateens.

Rank⚓3–5
Guns a side4
Hull1350
Speed16.5
Crew24–90

Sweeps. +25% speed in winds under half strength; oars give at least 3 m/s on any heading, even head to wind.

Topsail Schooner

Topsail Schooner

A schooner with a square topsail forward: quick off the wind and on it.

Rank⚓3–5
Guns a side5
Hull1400
Speed17.5
Crew14–46

Weatherly. Loses 40% less speed when sailing close-hauled.

Wind Dancer

Wind Dancer Premium

A racing sloop with a huge plan of pale canvas.

Rank⚓3–5
Guns a side4
Hull1350
Speed18
Crew12–40

Racing Rig. Loses 40% less speed when sailing close-hauled.

Shark Cutter

Shark Cutter Premium

A lean cutter with a shark's jaw carved on her bow.

Rank⚓3–5
Guns a side4
Hull1400
Speed18
Crew12–44

Cutter Hull. Courier contracts pay 20% more; +10% acceleration.

Mermaid's Grace

Mermaid's Grace Premium

A sea-green schooner with a mermaid at her bow.

Rank⚓3–5
Guns a side4
Hull1450
Speed17.5
Crew14–46

Shell-set Rails. A ship the sea likes: her crew's morale mends a fifth faster.

Brigantine

Brigantine

All-round raider.

Rank⚓4–6
Guns a side6
Hull1800
Speed15.5
Crew20–70

Raider Rig. Boarding range +10%; changing sail level is 20% faster.

Baltimore Clipper

Baltimore Clipper

A long low clipper with raked masts: the fastest thing in the Reach for her size.

Rank⚓5–7
Guns a side7
Hull2000
Speed18
Crew30–100

Raked Masts. Huge fore-and-aft sails: +10% acceleration, and she bleeds a fifth less way in a hard turn.

Sea Hawk

Sea Hawk Premium

A raider schooner painted with a hawk's wings.

Rank⚓5–7
Guns a side7
Hull2100
Speed18
Crew30–100

Hawk Eyes. +15% detection radius; targets you damaged are revealed on the minimap for 30s.

Albatross

Albatross Premium

A long xebec under three great white lateens.

Rank⚓5–7
Guns a side7
Hull2100
Speed17.5
Crew30–110

Sweeps. +25% speed in winds under half strength; oars give at least 3 m/s on any heading, even head to wind.

Storm Petrel

Storm Petrel Premium

A brigantine built for storms, under black storm canvas.

Rank⚓5–7
Guns a side7
Hull2300
Speed16.5
Crew34–110

Storm Canvas. Black storm sails: storms tear them 40% less, and a heavy sea slows her a quarter less.

Viper

Viper Premium

A black galley-raider with a serpent's head at the bow.

Rank⚓5–7
Guns a side6
Hull2000
Speed17.5
Crew40–130

Serpent Oars. +25% speed in winds under half strength; oars give at least 3 m/s on any heading, even head to wind.

Ghost Clipper

Ghost Clipper Premium

A pale clipper whose thin grey sails drift like mist.

Rank⚓7–9
Guns a side10
Hull3400
Speed17.5
Crew50–170

Ghost Timbers. Pale timbers that should not float: her crew loses a tenth less morale, and she mends 15% faster.

Silver Arrow

Silver Arrow Premium

A long silver-sheathed clipper with a needle bow.

Rank⚓7–9
Guns a side10
Hull3300
Speed18.5
Crew50–160

Needle Bow. A needle-sharp bow: a heavy sea slows her a third less.

Polacre

Polacre

A Mediterranean three-master on pole masts: her sails are set and struck from the deck in a moment.

Rank⚓7–9
Guns a side9
Hull3200
Speed17.5
Crew50–160

Pole Masts. Masts of a single spar and no tops: sails are set and struck 30% faster, and +10% acceleration.

Dunkirk Frigate

Dunkirk Frigate

A long, low privateer frigate of the Flemish banks, built light to run prizes down and outrun cruisers.

Rank⚓7–9
Guns a side12
Hull3600
Speed17
Crew70–220

Light Scantlings. Light frames and fine lines: she bleeds a fifth less way in a hard turn, and a heavy sea slows her a fifth less.

Great Xebec

Great Xebec

A three-masted war xebec of the corsair coasts: thirty-odd guns, three great lateens and a bank of sweeps.

Rank⚓9–10
Guns a side14
Hull4800
Speed16.5
Crew120–340

Great Sweeps. +25% speed in winds under half strength; oars give at least 3 m/s on any heading, even head to wind.

Race-built Galleon

Race-built Galleon

A galleon razed low fore and aft and long for her beam: a great ship on a runner's lines.

Rank⚓9–10
Guns a side16
Hull5400
Speed16
Crew140–380

Low Castles. Her castles razed: her signature is a tenth smaller, and a heavy sea slows her a quarter less.

Sailfish

Sailfish Premium

A long razor-bowed war frigate under a great fan of a mainsail, built to run down anything that floats.

Rank⚓9–10
Guns a side15
Hull5000
Speed17
Crew120–360

Sail-fin Rig. A great fan of a mainsail like a sailfish's fin: sails are set and struck 25% faster, and a heavy sea slows her 20% less.

23 hulls

Warships

Fireship

Fireship

Rare. A hulk of tar and powder you sail into the enemy line and abandon.

Rank⚓1–2
Guns a side0
Hull800
Speed13
Crew6–20

Fire Hulk. No guns. RMB lights the charges: 8 s later she explodes (700 damage in 90 m, fires). The crew rows away; you are carried to port like a wreck.

Gunboat

Gunboat

A small broad hull built round one heavy long gun at the bow.

Rank⚓1–3
Guns a side3
Hull1000
Speed14.5
Crew10–32

Long Gun on a Slide. Her bow chasers hit 35% harder and train 20° wider.

Bulldog

Bulldog Premium

A stubby, broad little gun-sloop with a heavy bow chaser and spiked iron-bound bulwarks.

Rank⚓1–3
Guns a side3
Hull1100
Speed14
Crew10–36

Spiked Bulwarks. Iron-bound bulwarks bristling with spikes: boarders find her 20% harder to take.

Sloop-of-War

Sloop-of-War

A small ship-rigged man-of-war of the station: fourteen guns and a navy's drilled crew.

Rank⚓3–5
Guns a side7
Hull1900
Speed15.5
Crew30–90

Navy Gun Drill. A navy's drilled gun crews: her broadsides reload 5% faster and fly 5% tighter.

Saint Elmo

Saint Elmo Premium

A navy brig-sloop with copper-sheathed masts on which the corposant burns blue in every storm.

Rank⚓3–5
Guns a side7
Hull1800
Speed15.5
Crew30–90

Copper-sheathed Masts. Copper down her masts and a crew that takes the blue fire for a blessing: storms bite 20% less into her hull, and morale falls 10% slower.

War Galley

War Galley

Rare. Oars, a bronze ram, light guns between the benches and heavy guns at the bow: deadly in a calm.

Rank⚓4–6
Guns a side6
Hull1700
Speed15.5
Crew50–140

Oars and Ram. +25% speed in winds under half strength; oars give at least 3 m/s on any heading; her bronze ram strikes 30% harder.

Brig

Brig

Sturdy warship.

Rank⚓5–7
Guns a side8
Hull2400
Speed14
Crew30–110

Gun Brig. Broadside reload 8% faster when both batteries are loaded.

Bomb Ketch

Bomb Ketch

Rare. A floating mortar battery for sieges and ambushes.

Rank⚓5–7
Guns a side4
Hull2700
Speed12
Crew30–100

Bomb Vessel. Twin mortar wells: the fitted mortar reloads 50% faster and throws two bombs.

Corvette

Corvette

A flush-decked warship, quick for her weight of shot.

Rank⚓5–7
Guns a side10
Hull2700
Speed15.5
Crew50–170

Flush Deck. One clear gun deck: her broadsides reload 6% faster.

Dragon Junk

Dragon Junk Premium

An eastern battle junk bristling with fire lances.

Rank⚓5–7
Guns a side9
Hull2800
Speed14
Crew50–160

Watertight Bulkheads. A junk's bulkheads: leaks let in a quarter less water, and never more than two stand open.

Phantom Brig

Phantom Brig Premium

A pale brig with torn grey sails and mist in her rigging.

Rank⚓5–7
Guns a side8
Hull2500
Speed15.5
Crew40–140

Pale Timbers. Weathered silver-grey wood: her signature is a fifth smaller and her crew loses a tenth less morale.

Frigate

Frigate

The hunter.

Rank⚓6–8
Guns a side13
Hull3400
Speed14.5
Crew60–220

Hunter. +15% detection radius; targets you damaged are revealed on the minimap for 30s.

Razee

Razee

A ship of the line cut down a deck: heavy guns on a hull that can still run.

Rank⚓7–9
Guns a side16
Hull5200
Speed13
Crew140–420

Cut-down Line. Immune to raking bonus damage from the bow.

Black Corsair

Black Corsair Premium

A corsair frigate under crimson sails, built to run prizes down.

Rank⚓7–9
Guns a side14
Hull4600
Speed15.5
Crew100–300

Corsair Lines. Built to run prizes down: +10% acceleration and +15% boarding range.

Iron Ram

Iron Ram Premium

A heavy ram ship sheathed in black iron from the bow back.

Rank⚓7–9
Guns a side12
Hull5600
Speed12.5
Crew110–340

Iron Bow. Her iron-sheathed ram strikes 80% harder, and a collision does her half the harm.

Thunderer

Thunderer Premium

A storm frigate with copper rods on every masthead.

Rank⚓7–9
Guns a side15
Hull5000
Speed13.5
Crew120–360

Copper Rods. Copper down every mast to the sea: lightning strikes do 60% less damage.

Storm Reaver

Storm Reaver Premium

A raider brig with spiked bulwarks and a boarding beak at the bow.

Rank⚓7–9
Guns a side13
Hull4800
Speed14
Crew130–400

Boarding Beak. Boarding range +10%; changing sail level is 20% faster; her boarders strike 10% harder.

Man-o-War

Man-o-War

Ship of the line. Needs a small town of crew.

Rank⚓9–10
Guns a side20
Hull7600
Speed11.5
Crew180–600

Ship of the Line. Immune to raking bonus damage from the bow.

Ship of the Line

Ship of the Line

A seventy-four: two gun decks and the crew of a village.

Rank⚓9–10
Guns a side22
Hull8200
Speed11
Crew220–680

Seventy-Four. Immune to raking bonus damage from the bow; her crew loses a tenth less morale.

Wyvern Galleass

Wyvern Galleass Premium

A great galleass: banks of oars and a heavy battery at the bow.

Rank⚓9–10
Guns a side18
Hull8000
Speed12
Crew220–700

Banks of Oars. +25% speed in winds under half strength; oars give at least 3 m/s on any heading; her bow battery hits 25% harder.

Kraken Hunter

Kraken Hunter Premium

A warship-whaler with harpoon guns along both sides.

Rank⚓9–10
Guns a side20
Hull8400
Speed11.5
Crew200–640

Whaler's Frames. Flenses a carcass twice as fast; her line stands a third more strain; shy whales hear her a third less.

Crimson Tide

Crimson Tide Premium

A three-decker pirate flagship under deep red sails.

Rank⚓9–10
Guns a side24
Hull8800
Speed11
Crew240–720

Pirate Flagship. Immune to raking bonus damage from the bow; her crew loses 15% less morale.

Sun Galleon

Sun Galleon Premium

A gilded war galleon of the Crown, her stern carved with golden suns.

Rank⚓9–10
Guns a side21
Hull9000
Speed10.5
Crew200–620

Castle of Suns. Defenders gain +25% boarding power.

24 hulls

Traders

Tartane

Tartane

A small lateen coaster: cheap to sail, quick to load.

Rank⚓1–3
Guns a side1
Hull800
Speed14
Crew6–20

Coaster. A small crew and a short haul: wages and provisions cost a fifth less.

Hoy

Hoy

A stubby coastal hoy with leeboards: she goes where deep keels cannot.

Rank⚓1–3
Guns a side1
Hull900
Speed13
Crew6–18

Leeboards. Can cross reefs and shoals that tear the keel out of bigger ships.

Pinnace

Pinnace

A light two-master that carries the mail and a little cargo.

Rank⚓1–3
Guns a side2
Hull850
Speed15
Crew8–24

Packet Runner. Courier contracts pay 20% more; +10% acceleration.

Lantern Sampan

Lantern Sampan Premium

A small eastern river trader under a batten sail, a woven bamboo cabin hung with red paper lanterns.

Rank⚓1–3
Guns a side1
Hull850
Speed14.5
Crew6–20

River Keel. A flat river keel: she crosses reefs and shoals that tear the keel out of bigger ships, and a bowl of rice keeps her crew — provisions last 15% longer.

Fluyt

Fluyt

Merchant hauler with an enormous hold.

Rank⚓3–5
Guns a side3
Hull1700
Speed11.5
Crew14–50

Deep Hold. Cargo is 50% less likely to be destroyed by hull hits.

Fishing Ketch

Fishing Ketch

A fishing hull: a big wet well and ice in the hold.

Rank⚓3–5
Guns a side3
Hull1400
Speed14.5
Crew10–36

Iced Well. Nets take twice the catch; fish in the hold spoils three times slower.

Snow

Snow

A roomy two-masted merchant, handier than she looks.

Rank⚓3–5
Guns a side3
Hull1600
Speed12.5
Crew14–48

Trysail Mast. Her gaff trysail eases a turn: +10% turning, and she bleeds a fifth less way in a hard turn.

Barque

Barque

A deep merchant hull on a thrifty rig.

Rank⚓3–5
Guns a side3
Hull1800
Speed12
Crew16–56

Thrifty Rig. A fore-and-aft mizzen and a small crew: wages a fifth less, provisions a tenth less.

Spice Dhow

Spice Dhow Premium

An Arabian dhow under saffron lateens, heavy with spice.

Rank⚓3–5
Guns a side2
Hull1500
Speed14
Crew12–40

Sewn Hull. A sewn teak hull rides the swell: a heavy sea slows her a quarter less.

Smuggler's Lugger

Smuggler's Lugger Premium

A low black lugger with hidden hatches.

Rank⚓3–5
Guns a side2
Hull1400
Speed16
Crew12–40

Hidden Hatches. Contraband takes a quarter less room in her hold.

Rum Runner

Rum Runner Premium

A fast schooner loaded with rum under nets.

Rank⚓3–5
Guns a side3
Hull1500
Speed15.5
Crew12–44

Schooner Rig. Loses 40% less speed when sailing close-hauled.

Harpoon Whaler

Harpoon Whaler

Rare. A whaling hull of the Order: a winch on the bow, a flensing deck, try-works amidships.

Rank⚓3–5
Guns a side4
Hull2000
Speed14
Crew22–70

Flensing Deck. Flenses a carcass twice as fast; her line stands a third more strain; shy whales hear her a third less.

Carrack

Carrack

A tall-castled carrack of the old spice runs.

Rank⚓5–7
Guns a side5
Hull2600
Speed11.5
Crew30–90

High Castles. Defenders gain +25% boarding power.

Silk Junk

Silk Junk Premium

A trading junk under blue silk, her hold full of bolts of it.

Rank⚓5–7
Guns a side4
Hull2400
Speed13
Crew24–80

Batten Sails. Silk on bamboo battens: +15% sail strength, and storms tear them 30% less.

Pearl Schooner

Pearl Schooner Premium

A pearl-white schooner of the diving grounds.

Rank⚓5–7
Guns a side4
Hull2200
Speed15
Crew20–70

Diver's Rig. Loses 40% less speed when sailing close-hauled.

Tea Clipper

Tea Clipper Premium

A tall clipper that races the season home with the first of the cargo.

Rank⚓5–7
Guns a side4
Hull2300
Speed16.5
Crew26–90

Clipper Bow. A long sharp bow: a heavy sea slows her a third less.

Treasure Fluyt

Treasure Fluyt Premium

An iron-bound fluyt with barred hatches over her strongroom.

Rank⚓5–7
Guns a side4
Hull2800
Speed11
Crew24–80

Iron-bound Hold. Cargo is 50% less likely to be destroyed by hull hits.

East Indiaman

East Indiaman

A great armed merchantman of the company trade.

Rank⚓7–9
Guns a side9
Hull4200
Speed11.5
Crew60–200

Company Hold. Cargo is 50% less likely to be destroyed by hull hits; perishables spoil a third slower.

Golden Carrack

Golden Carrack Premium

A carrack in gold leaf from castle to castle.

Rank⚓7–9
Guns a side9
Hull4400
Speed11.5
Crew60–200

Gilded Castles. Defenders gain +25% boarding power.

Floating Bazaar

Floating Bazaar Premium

A broad barge with a market under striped awnings on her deck.

Rank⚓7–9
Guns a side6
Hull4000
Speed10.5
Crew40–160

Market Deck. A broad flat deck of stalls and cookfires: provisions last a tenth longer and her crew's morale mends faster.

Ledger Galleon

Ledger Galleon Premium

A black and silver galleon of the Brokers, her stern carved as an open ledger.

Rank⚓7–9
Guns a side10
Hull4600
Speed10.5
Crew60–220

Chained Strongboxes. When she sinks, her boats save a fifth of the lawful cargo and fewer of her men are lost.

Great Indiaman

Great Indiaman

A company ship of a thousand tons: two decks of cargo over a gun deck, built for the longest runs.

Rank⚓9–10
Guns a side13
Hull5600
Speed11.5
Crew80–260

Company Ship. A company's hull and a company's men: wages a tenth less, and perishables spoil a fifth slower.

Manila Galleon

Manila Galleon

The great galleon of the long ocean run, laden with silk, porcelain and silver.

Rank⚓9–10
Guns a side14
Hull6000
Speed10.5
Crew90–300

Long Run. A thrifty purser for a half-year passage: provisions last a fifth longer and wages are a tenth less.

Golden Lion

Golden Lion Premium

A gilded great merchant galleass of the lagoon republic, a winged lion at her bow, three lateens and banks of oars.

Rank⚓9–10
Guns a side12
Hull5800
Speed11.5
Crew120–360

Free Rowers. +25% speed in winds under half strength; oars give at least 3 m/s on any heading; her rowers are free men of the lagoon, paid 10% less.

23 hulls

Haulers

Cog

Cog

A round-bellied cog: one square sail and a hold like a barn.

Rank⚓1–3
Guns a side1
Hull1100
Speed11.5
Crew8–26

Fore and Aft Castles. Defenders gain +25% boarding power.

Herring Buss

Herring Buss

A broad herring buss full of barrels.

Rank⚓1–3
Guns a side1
Hull1050
Speed11
Crew10–30

Herring Well. Nets take twice the catch; fish in the hold spoils three times slower.

Pink

Pink

A narrow-sterned pink with a big round hold.

Rank⚓3–5
Guns a side3
Hull1900
Speed11
Crew14–50

Narrow Stern. Cargo is 50% less likely to be destroyed by hull hits.

Hulk

Hulk

A massive round-ended hulk with high sides and a huge hold.

Rank⚓3–5
Guns a side3
Hull2200
Speed10
Crew16–56

High Sides. High round sides: the first ten seconds of an enemy boarding come 15% weaker.

Collier

Collier

A blunt flat-bottomed collier: cheap, sooty and full.

Rank⚓3–5
Guns a side2
Hull2000
Speed10.5
Crew14–50

Flat Bottom. She takes the ground without harm: reefs and shoals do her half the damage.

Mimic Barge

Mimic Barge Premium

A broad, crooked cargo barge whose hold is full of barrels that are not all barrels.

Rank⚓3–5
Guns a side3
Hull2100
Speed10.5
Crew14–50

Hold of Odd Corners. A crooked hold full of odd corners: cargo is 50% less likely to be destroyed by hull hits, and contraband takes 15% less room.

Storeship

Storeship

A naval storeship: few guns and a deep hold of stores.

Rank⚓5–7
Guns a side4
Hull3000
Speed10.5
Crew30–110

Naval Stores. Planks, sailcloth and provisions take a quarter less room in her hold.

Cargo Frigate

Cargo Frigate

A frigate whose gun deck was turned into hold.

Rank⚓5–7
Guns a side6
Hull3200
Speed11
Crew40–140

Frigate Frames. Broadside reload 8% faster when both batteries are loaded.

Armed Fluyt

Armed Fluyt

A fluyt pierced for guns on her upper deck: a navy's transport, armed en flûte.

Rank⚓5–7
Guns a side6
Hull3100
Speed10.5
Crew30–110

Pierced for Guns. A transport that can fight back: her chasers hit 25% harder and train 15° wider.

Icebound Hulk

Icebound Hulk Premium

A broad northern hulk sheathed in ice that never melts, frost on her rigging and white bears on her deck.

Rank⚓5–7
Guns a side5
Hull3400
Speed9.5
Crew30–110

Ice in the Hold. Her hold is packed with ice that never melts: perishables spoil 40% slower, and her iced bow takes 20% less from a ram.

Galleon

Galleon

Floating fortress and treasure hauler.

Rank⚓7–9
Guns a side10
Hull4800
Speed10.5
Crew60–260

Stern Castle. Defenders gain +25% boarding power.

Plate Galleon

Plate Galleon

A four-masted plate galleon built to carry silver.

Rank⚓7–9
Guns a side10
Hull5200
Speed10
Crew70–280

Towering Stern. Defenders gain +25% boarding power.

Turtle Barge

Turtle Barge Premium

A barge built on the back of a colossal ancient sea turtle.

Rank⚓7–9
Guns a side8
Hull6000
Speed9
Crew60–220

Living Shell. The shell of an ancient turtle: +10% hull, and leaks let in a third less water.

Menagerie

Menagerie Premium

A big galleon with iron-barred cages along her deck.

Rank⚓7–9
Guns a side10
Hull5000
Speed9.5
Crew70–260

Feeding Pails. A ship that feeds a zoo feeds her crew well: provisions last a fifth longer.

Coral Hulk

Coral Hulk Premium

A great old hulk overgrown with living coral.

Rank⚓7–9
Guns a side9
Hull6200
Speed8.5
Crew60–220

Coral Skin. Coral grows over every breach: she mends 20% faster.

Treasure Junk

Treasure Junk Premium

A nine-masted treasure junk in red and gold.

Rank⚓7–9
Guns a side10
Hull5400
Speed10
Crew80–280

Nine Batten Masts. +15% sail strength, and storms tear her sails 30% less.

Great Galleon

Great Galleon

An enormous galleon with three decks of hold.

Rank⚓9–10
Guns a side14
Hull7600
Speed9.5
Crew110–420

Three Decks of Hold. Cargo is 50% less likely to be destroyed by hull hits.

Leviathan Ark

Leviathan Ark Premium

A colossal ark with sea-water pens where young sea creatures swim.

Rank⚓9–10
Guns a side12
Hull8400
Speed9
Crew120–440

Sea Pens. Nets take twice the catch; fish in the hold spoils three times slower.

Floating Fortress

Floating Fortress Premium

A square fortress-ship with stone-grey battlements and gun towers.

Rank⚓9–10
Guns a side18
Hull10500
Speed8
Crew160–560

Battlements. Defenders gain +25% boarding power.

Whale Mother

Whale Mother Premium

A whaling mothership with boats on davits all round her.

Rank⚓9–10
Guns a side12
Hull8000
Speed9.5
Crew140–480

Try-works. Flenses a carcass twice as fast; her line stands a third more strain; shy whales hear her a third less.

Drowned Cathedral

Drowned Cathedral Premium

A ship of the Choir built like a drowned cathedral, bells in her rigging.

Rank⚓9–10
Guns a side14
Hull8800
Speed9
Crew140–500

Belfry. Bells of the Choir in her rigging: their toll drowns the Song of the Drowned Whale for every ship within 200 m.

Pirate Haven

Pirate Haven Premium

A floating pirate town on an old hull: shacks, a tavern and rope bridges.

Rank⚓9–10
Guns a side14
Hull8600
Speed9
Crew180–640

Tavern Aboard. A tavern with a crooked chimney: morale stands 8 higher and wages are a tenth less.

Iron Whale

Iron Whale Premium

A colossal whale-shaped hull of riveted iron plates.

Rank⚓9–10
Guns a side14
Hull9800
Speed8.5
Crew130–460

Riveted Plates. Iron plates over her timbers: a ram does her half the harm, and her own strikes 50% harder.