01 / 08
Boarding is a battle on hexes
Grapple an enemy ship and the fight goes turn-based, like in Heroes of Might and Magic III: initiative, retaliation, morale and luck, shooters and fliers, the captain’s book of orders.

Online sandbox · Pirate Gothic
Raise an army in your hold, build your island, board a flagship and climb to the Throne of the Deep.
What the sea is made of
01 / 08
Grapple an enemy ship and the fight goes turn-based, like in Heroes of Might and Magic III: initiative, retaliation, morale and luck, shooters and fliers, the captain’s book of orders.
02 / 08
Your ship is your army. Hire pirates in the dwellings of your island, tame crabs and sea serpents in their lairs, buy legendary beasts and raise titans at the Grail.
03 / 08
A captain is a hero: attack, defence, power and will, eight secondary skills, talents, artifacts and a school of orders of their own.
04 / 08
Lairs and guards, roaming beasts and drifting wrecks, patrols and traders, storms and the Grail: the sea is an adventure map where everyone sails at once.
05 / 08
Naval fights are real-time: wind, sails and the turn of the hull, round, chain and grape shot. Every volley thins the enemy’s crew before the boarding.
06 / 08
Claim an island and build it up like a castle of Heroes: a town hall, a keep, a market, seven dwellings, a shipyard and guns, each up to the fifth level.
07 / 08
From a fishing ketch to a man-o’-war, ten ranks of ships, rebuilds and modules, cannons by calibre, rare premium hulls with their own companions.
08 / 08
Zone bosses for fleets of captains, the Seals of the Deep, the Colosseum, contracts of the Admiralty, guild wars and the glory ranks beyond level 60.
Bestiary
7
The young kraken
7
The white whale
5
Coconut crab queen
7
Sea hydras
7
Cloud whales
7
Wreck titan
7
Coral colossi
7
Deep spawn
6
Life guard
4
MermaidsCaptains

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