Online sandbox · Pirate Gothic

The sea remembers every captain

Raise an army in your hold, build your island, board a flagship and climb to the Throne of the Deep.

271creatures
96ships
6captains
82orders
40artifacts
1–60levels

What the sea is made of

Heroes of Might and Magic, gone pirate

01 / 08

Boarding is a battle on hexes

Grapple an enemy ship and the fight goes turn-based, like in Heroes of Might and Magic III: initiative, retaliation, morale and luck, shooters and fliers, the captain’s book of orders.

02 / 08

Over 270 creatures in the hold

Your ship is your army. Hire pirates in the dwellings of your island, tame crabs and sea serpents in their lairs, buy legendary beasts and raise titans at the Grail.

03 / 08

Six captains, six ways to win

A captain is a hero: attack, defence, power and will, eight secondary skills, talents, artifacts and a school of orders of their own.

04 / 08

A living sea in real time

Lairs and guards, roaming beasts and drifting wrecks, patrols and traders, storms and the Grail: the sea is an adventure map where everyone sails at once.

05 / 08

Broadside against broadside

Naval fights are real-time: wind, sails and the turn of the hull, round, chain and grape shot. Every volley thins the enemy’s crew before the boarding.

06 / 08

Your own island-town

Claim an island and build it up like a castle of Heroes: a town hall, a keep, a market, seven dwellings, a shipyard and guns, each up to the fifth level.

07 / 08

A fleet of 90+ hulls

From a fishing ketch to a man-o’-war, ten ranks of ships, rebuilds and modules, cannons by calibre, rare premium hulls with their own companions.

08 / 08

The endgame of the Throne

Zone bosses for fleets of captains, the Seals of the Deep, the Colosseum, contracts of the Admiralty, guild wars and the glory ranks beyond level 60.

Captains

Choose who takes the wheel

Weigh anchor

Play in the browser on a computer or a phone, or right inside Telegram — nothing to install.