The Pilot’s Book · Travel

The passage's rules

Travel

Once in 30 minutes. Under the pirate flag ×2, towards a quest's goal ×0.25. Not with skulls, not in a fight, and not with trade goods over 60 % of the hold.

  1. Under the pirate flag every passage costs twice as much. With a skull it is refused altogether: «wash first».
    1Under the pirate flag every passage costs twice as much. With a skull it is refused altogether: «wash first».
  2. Going to the hub nearest an active quest's goal costs a quarter, with the tag «quest discount».
    2Going to the hub nearest an active quest's goal costs a quarter, with the tag «quest discount».
  3. If trade goods take more than 60 % of the hold, the passage refuses: sell or store some first. Ship's stores do not count. It is also refused in a fight, in a mutiny and during a refit.
    3If trade goods take more than 60 % of the hold, the passage refuses: sell or store some first. Ship's stores do not count. It is also refused in a fight, in a mutiny and during a refit.
  4. After a passage the next one waits 30 minutes of real time; the status line under the list and the «Passage cooldown» icon show how long.
    4After a passage the next one waits 30 minutes of real time; the status line under the list and the «Passage cooldown» icon show how long.

Try it in the game

See also