
The Pilot’s Book · Reference
Items
Gear for the ship and the captain, legendaries, artifacts and sets: slot, rarity, level.
Admiral’s Bicorne
Common · Hat · level 1
Leadership+3Nerve+2Wear 100%
Aiming Quoins
Common · Gun gear · level 1
Spread−8%Wear 100%
Arms Room
Common · Crew deck · level 1
Melee+6%Wear 100%
Baldric
Common · Sash · level 1
Fencing+4Wear 100%
Beaver Hat
Common · Hat · level 1
Trade+3Leadership+2Wear 100%
Black Oak Planking
Common · Planking · level 1
Hull+10%
Armour+3%
Speed−2%Wear 100%
Black Sails
Common · Sails · level 1
Signature−4%Speed at night+3%
Sail strength−4%Wear 100%
Blunderbuss
Common · Pistols · level 1
Crew casualties dealt+5%Fencing+2Wear 100%
Boarder’s Bandana
Common · Hat · level 1
Fencing+4Wear 100%
Boarding Axe
Common · Blade · level 1
Boarding+3%Fencing+3Wear 100%
Boarding Pike
Common · Blade · level 1
Boarding reach+5%Fencing+2Wear 100%
Boots of the Tide
Treasure · Boots · level 1
Will+1
Speed+4%They walk with the current.
Part of the relic «Storm Orb» (0/5)
(5) The whole Orb: Power +4, Attack +1, Wind +40%, Fire +25%, shots +8%, sea orders a quarter cheaper, speed +4%.
Storm in a Bottle · Storm Glass · Thunder Gunner’s Cap · Thunder Horn · Boots of the Tide
Brass Compass
Common · Compass · level 1
Navigation+4Wear 100%
Brass Spyglass
Common · Spyglass · level 1
Sight+4%Marksmanship+2Wear 100%
Bread Room
Common · Hold · level 1
Room taken by provisions−15%Provisions used−3%Wear 100%
Buccaneer’s Boots
Common · Boots · level 1
Fencing+2Navigation+2Wear 100%
Buff Coat
Common · Coat · level 1
Fencing+3Marksmanship+2Wear 100%
Canister Bags
Common · Gun gear · level 1
Grapeshot casualties+10%Wear 100%
Canvas Sails
Common · Sails · level 1
Speed+4%
Sail strength+8%Wear 100%
Captain’s Signet
Common · Ring · level 1
Leadership+4Wear 100%
Cartridge Belt
Common · Sash · level 1
Marksmanship+4Wear 100%
Chain-Shot Lockers
Common · Gun gear · level 1
Chain shot on canvas+8%Chain shot range+5%Wear 100%
Copper Sheathing
Common · Planking · level 1
Speed+3%Leaks−15%Wear 100%
Crab Pots
Common · Fishing tackle · level 1
Fishing craft+3Wear 100%
Cutlass
Common · Blade · level 1
Fencing+4Wear 100%
Dead Man’s Compass
Common · Compass · level 1
Luck+4Wear 100%
Deep Hold
Common · Hold · level 1
Hold+12%
Speed−1%Wear 100%
Double Charges
Common · Gun gear · level 1
Gun damage+5%
Reload+3%Wear 100%
Doubled Planking
Common · Planking · level 1
Hull damage soaked in a fight+2%
Speed−1%Wear 100%
Drift Net
Common · Fishing tackle · level 1
Fishing craft+3Wear 100%
Drill Deck
Common · Crew deck · level 1
Crew+6%Morale recovery+0.1Wear 100%
Duelling Pistols
Common · Pistols · level 1
Marksmanship+4Wear 100%
Duellist’s Pistols
Treasure · Pistols · level 1
Attack+1A pair that never missed at dawn.
Part of the relic «Compass of the Throne» (0/5)
(5) The whole Compass: every primary +3, luck +1, morale +1, a tenth of the fallen stand again, sight +5%, speed +2%.
Needle of the Throne · Hoop of the Throne’s Pilot · Cloak of the Throne’s Courier · Quartermaster’s Rapier · Duellist’s Pistols
Edric Vane’s Tricorne
Legendary · Hat · level 1
Grape’s blow to nerve+0.5Morale loss−10%Leadership+6Her own crew fear her more than the enemy
Wear 100%
False Bottom
Common · Hold · level 1
Hold+5%Hidden cargo found−15%Wear 100%
First Mate’s Cutlass
Treasure · Blade · level 1
Attack+2Notched from a hundred rails.
Flannel Cartridges
Common · Gun gear · level 1
Reload−5%Wear 100%
Flintlock Gunlocks
Common · Gun gear · level 1
Ball speed+6%Wear 100%
Glass of the Night Watch
Treasure · Spyglass · level 1
Power of Orders+1Sight+8%It has seen every sail first.
Part of the relic «Crown of the Deep» (0/4)
(4) The whole Crown: Power +3, Will +4, every order +15%, Water +25%, orders 10% cheaper, the day fills half again the will.
Bell of the Deep · Sunstone of the Drowned · Admiral’s Signet · Glass of the Night Watch
Gold Earring
Common · Ring · level 1
Luck+2Marksmanship+2Wear 100%
Gunner’s Leather Cap
Common · Hat · level 1
Marksmanship+3Nerve+2Wear 100%
Hammock Deck
Common · Crew deck · level 1
Crew+12%Wear 100%
Ice Hold
Common · Hold · level 1
Hold+6%Spoilage−40%Wear 100%
Iron Belt
Common · Planking · level 1
Armour+5%
Hull+6%
Speed−3%Wear 100%
Iron-Shod Stem
Common · Planking · level 1
Ramming damage+12%Ramming damage taken−8%Wear 100%
Lateen Canvas
Common · Sails · level 1
No-go zone−2°
Speed−1%Wear 100%
League Signet
Common · Ring · level 1
Trade+4Wear 100%
Lengthened Bores
Common · Gun gear · level 1
Range+6%Wear 100%
Longcoat
Common · Coat · level 1
Nerve+4Wear 100%
Lucky Doubloon
Minor artifact · Charm · level 2
Defense+1Heads every time.
Mail-Lined Coat
Treasure · Coat · level 1
Defense+2Heavy, and worth it.
Mara Quill’s Cutlass
Legendary · Blade · level 1
Melee+8%Fencing+6First over the rail, every time
Wear 100%
Marines’ Berth
Common · Crew deck · level 1
Crew+6%
Boarding+6%Wear 100%
Navy Uniform
Common · Coat · level 1
Leadership+3Marksmanship+2Wear 100%
Night Glass
Common · Spyglass · level 1
Sight+3%Speed at night+3%Navigation+2Wear 100%
Officer’s Sabre
Common · Blade · level 1
Fencing+3Leadership+2Wear 100%
Orca Tooth
Common · Charm · level 1
Luck+3Nerve+1Wear 100%
Pepperbox
Common · Pistols · level 1
Melee+3%Marksmanship+3Wear 100%
Pilot’s Boots
Common · Boots · level 1
Navigation+3Luck+2Wear 100%
Powder Horn
Common · Sash · level 1
Reload−2%Marksmanship+3Wear 100%
Rabbit’s Foot
Common · Charm · level 1
Luck+4Wear 100%
Ranging Glass
Common · Spyglass · level 1
Range+3%Marksmanship+1Wear 100%
Rapier
Common · Blade · level 1
Fencing+3Luck+2Wear 100%
Saint’s Medal
Common · Charm · level 1
Nerve+4Wear 100%
Sea Boots
Common · Boots · level 1
Navigation+4Wear 100%
Sick Berth
Common · Crew deck · level 1
Struck down but only wounded+5%Wear 100%
Silk of the Drowned Bride
Legendary · Sails · level 1
Speed+8.4%
Sail strength−6%Speed at night+6%Pale sails that never quite dry
Wear 100%
Silk Topsails
Common · Sails · level 1
Speed+6%
Sail strength−6%Wear 100%
Skull Ring
Common · Ring · level 1
Fencing+2Nerve+2Wear 100%
Smuggler’s Cloak
Common · Coat · level 1
Signature−3%Luck+2Wear 100%
Smuggler’s Lockers
Common · Hold · level 1
Room taken by contraband−12%Wear 100%
Splinter Screens
Common · Crew deck · level 1
Crew lost to shot−6%Wear 100%
Squid Lamp
Common · Fishing tackle · level 1
Fishing craft+3Wear 100%
Storm Canvas
Common · Sails · level 1
Sail strength+14%Storm damage to sails−20%Wear 100%
Studding Sails
Common · Sails · level 1
Speed on a poor point of sail+8%Wear 100%
Sunstone
Common · Compass · level 1
Sight in fog+10%Navigation+2Wear 100%
Tarred Felt Lining
Common · Planking · level 1
Fire risk−15%Leaks−5%Wear 100%
The Admiralty
Gear set · 6
(2) Reload −3%
(4) +5% hull, steadier crew
(6) +4% gun damage; the line of battle
Admiral’s Bicorne (Hat) · Dress Uniform (Coat) · Admiralty Sash (Sash) · Regulation Gun Gear (Gun gear) · Navy Planking (Planking) · Admiral’s Flag (Banner)
The Bounty Hunter
Gear set · 6
(2) +5% sight
(4) +4% gun damage, chasers +15%
(6) +3% speed; your spotter marks the quarry
Hunter’s Tricorne (Hat) · Hunter’s Greatcoat (Coat) · Warrant Pistols (Pistols) · Tracker’s Glass (Spyglass) · Chase Guns’ Gear (Gun gear) · Writ Pennant (Banner)
The Compass That Points No North
Legendary · Compass · level 1
Treasure finding+25%Luck+6It points to what you want most: buried silver, mostly
Wear 100%
The Crown’s Thunder
Legendary · Gun gear · level 1
Gun damage+10%
Reload+3%Every ball home stuns her crew
Wear 100%
The Drowned
Gear set · 6
(2) Sanity drains 25% slower
(4) Harder to see; born of the fog
(6) −5% damage taken; the eyes of the Choir
Waterlogged Coat (Coat) · Drowned Medallion (Charm) · Bell from the Deep (Relic) · Grey Sails (Sails) · Needle of the Dead (Compass) · Ring of Brine (Ring)
The Fisherfolk
Gear set · 6
(2) Provisions last 10% longer
(4) Catch spoils 30% slower
(6) A well-fed crew
Sou’wester (Hat) · Fisherman’s Smock (Coat) · Wading Boots (Boots) · Guild Net (Fishing tackle) · Salting Hold (Hold) · Lucky Float (Charm)
The League Factor
Gear set · 6
(2) Duties −10%
(4) Sell 3% dearer, buy 2% cheaper
(6) +8% hold; the League’s convoy rights
Factor’s Hat (Hat) · Ledger Coat (Coat) · Gilded Signet (Ring) · Bonded Hold (Hold) · League Colours (Banner) · Route Compass (Compass)
The Master Gunner
Gear set · 6
(2) Spread −4%
(4) Reload −3%; the balls fly 5% faster
(6) +3% gun damage; a ball that falls short skips on into her
Master Gunner’s Cap (Hat) · Linstock Sash (Sash) · Priming Pistols (Pistols) · Fall-of-Shot Glass (Spyglass) · Master Gunner’s Quoins (Gun gear) · Gun-Deck Lining (Planking)
The Smuggler
Gear set · 6
(2) Hidden cargo is found 25% less often
(4) −6% signature, +3% speed at night
(6) Contraband packs 15% tighter; at night none sees her past 125 m
Smuggler’s Greatcoat (Coat) · Soft-Soled Boots (Boots) · Cove Compass (Compass) · Hidden Hold (Hold) · Moonless Sails (Sails) · False Colours (Banner)
The Storm-Chaser
Gear set · 6
(2) Storms tear 25% less canvas
(4) +3% speed; rides the storm
(6) Storms bite far less; lightning finds no mast
Stormcloth (Sails) · Lightning Stays (Spars & rigging) · Heart of the Storm (Relic) · Storm Cloak (Coat) · Deck Grips (Boots) · Squall Glass (Spyglass)
The Terror of the Seas
Gear set · 6
(2) Grape costs their crew more nerve
(4) +8% boarding; first over the rail
(6) +10% in the melee; Terror
Terror’s Feathered Hat (Hat) · Red Cutlass (Blade) · Brace of Pistols (Sash) · Jolly Roger (Banner) · Cutthroat Deck (Crew deck) · Plunder Ring (Ring)
The Whaler
Gear set · 6
(2) +5% sail strength
(4) +6% hold; the harpooneer’s eye against the deep
(6) Storms bite less; the lore of the leviathan
Whaler’s Oilskin (Coat) · Flensing Boots (Boots) · Flensing Knife (Blade) · Line Winch Rigging (Spars & rigging) · Try-Works Hold (Hold) · Scrimshaw Charm (Charm)
Timber Racks
Common · Hold · level 1
Room taken by planks and canvas−15%Planks and canvas used in repairs−5%Wear 100%
Tooth of the White Orca
Legendary · Charm · level 1
Damage taken−3%Luck+4Nerve+1The deep knows who wears it
Wear 100%
Train Tackles
Common · Gun gear · level 1
Gun training arc+2°Wear 100%
Tricorne
Common · Hat · level 1
Leadership+4Wear 100%
Trolling Rods
Common · Fishing tackle · level 1
Fishing craft+3Wear 100%
Whaler’s Oilskin
Common · Coat · level 1
Nerve+3Fishing craft+2Wear 100%
Witch Bottle
Common · Charm · level 1
Sanity loss−8%Nerve+2Wear 100%
Balanced Rudder
Common · Rudder · level 1
Turning+8%Wear 100%
Bandana of Fury
Minor artifact · Hat · level 2
Attack+2Red, so the blood does not show.
Part of the relic «Boarding Union» (0/6)
(6) The whole Union: Attack +2, Defense +2, melee and shots +6%, damage taken −3%, morale +1.
Pike of the Boarding Union · Pepperbox of the Union · Buff Coat of the Union · Boots of the Union · Bandana of Fury · Marksman’s Bandolier
Captain’s Dress Uniform
Minor artifact · Coat · level 2
Attack+1Defense+3Men follow braid.
Fighting Tops
Common · Spars & rigging · level 1
Crew casualties dealt+6%Wear 100%
Hemp Rigging
Common · Spars & rigging · level 1
Turning+5%Sail handling+8%Wear 100%
Iron-Bound Spars
Common · Spars & rigging · level 1
Sail strength+10%Storm damage to sails−10%Wear 100%
Iron-Shod Rudder
Common · Rudder · level 1
Turning+4%Damage control+10%Wear 100%
Lifting Rudder
Common · Rudder · level 1
Draught−6%Damage from reefs−20%Wear 100%
Lodestone Compass
Minor artifact · Compass · level 2
Will+2It pulls at the mind as at the needle.
Lucky Doubloon
Minor artifact · Charm · level 2
Defense+1Heads every time.
Marksman’s Bandolier
Minor artifact · Sash · level 2
Attack+1Every cartridge weighed by hand.
Part of the relic «Boarding Union» (0/6)
(6) The whole Union: Attack +2, Defense +2, melee and shots +6%, damage taken −3%, morale +1.
Pike of the Boarding Union · Pepperbox of the Union · Buff Coat of the Union · Boots of the Union · Bandana of Fury · Marksman’s Bandolier
Orca Talisman
Minor artifact · Charm · level 2
Defense+2
Will+1The pod knows its own.
Quartermaster’s Rapier
Minor artifact · Blade · level 2
Attack+3Defense+1It settles arguments over shares.
Part of the relic «Compass of the Throne» (0/5)
(5) The whole Compass: every primary +3, luck +1, morale +1, a tenth of the fallen stand again, sight +5%, speed +2%.
Needle of the Throne · Hoop of the Throne’s Pilot · Cloak of the Throne’s Courier · Quartermaster’s Rapier · Duellist’s Pistols
Racing Rig
Common · Spars & rigging · level 1
Acceleration+8%Sail handling+15%Wear 100%
Running Braces
Common · Spars & rigging · level 1
Evasion in a hard turn+3%Wear 100%
Ship’s Wheel
Common · Rudder · level 1
Way lost in turns−15%
Turning+2%Wear 100%
Spare Spars
Common · Spars & rigging · level 1
Repairs+12%Wear 100%
Tricorne of Command
Minor artifact · Hat · level 2
Power of Orders+1
Will+1The crew straighten when it passes.
Admiral’s Signet
Major artifact · Ring · level 4
Attack+1Defense+1Power of Orders+1
Will+1It seals orders that are obeyed.
Part of the relic «Crown of the Deep» (0/4)
(4) The whole Crown: Power +3, Will +4, every order +15%, Water +25%, orders 10% cheaper, the day fills half again the will.
Bell of the Deep · Sunstone of the Drowned · Admiral’s Signet · Glass of the Night Watch
Arms of the Red Hook
Artifact set · 3/3
Attack+4(3) All three: Attack +4, melee +15%, morale +1 in a boarding.
Axe of the Red Hook · The Hook’s Brace · Bloodied Baldric
Axe of the Red Hook
Major artifact · Blade · level 4
Attack+3Forty ships of it.
Arms of the Red Hook (0/3)
(3) All three: Attack +4, melee +15%, morale +1 in a boarding.
Axe of the Red Hook · The Hook’s Brace · Bloodied Baldric
Bell of the Deep
Major artifact · Charm · level 4
Power of Orders+1
Will+2It rings where no wind can reach.
Part of the relic «Crown of the Deep» (0/4)
(4) The whole Crown: Power +3, Will +4, every order +15%, Water +25%, orders 10% cheaper, the day fills half again the will.
Bell of the Deep · Sunstone of the Drowned · Admiral’s Signet · Glass of the Night Watch
Bicorne of the Drowned Admiral
Major artifact · Hat · level 4
Power of Orders+1
Will+2Salt in its braid that never dries.
Regalia of the Drowned Admiral (0/3)
(3) The whole regalia: Will +4, Water orders +50%, the day fills twice the will.
Bicorne of the Drowned Admiral · Kelp-Woven Coat · Needle of the Deep
Black Flag
Common · Banner · level 1
Grape’s blow to nerve+0.6Crew casualties dealt+3%Wear 100%
Bloodied Baldric
Major artifact · Sash · level 4
Attack+1Defense+1Nobody washes it.
Arms of the Red Hook (0/3)
(3) All three: Attack +4, melee +15%, morale +1 in a boarding.
Axe of the Red Hook · The Hook’s Brace · Bloodied Baldric
Boots of the Union
Major artifact · Boots · level 4
Defense+1
Will+1
Speed+2%They have never slipped on a wet deck.
Part of the relic «Boarding Union» (0/6)
(6) The whole Union: Attack +2, Defense +2, melee and shots +6%, damage taken −3%, morale +1.
Pike of the Boarding Union · Pepperbox of the Union · Buff Coat of the Union · Boots of the Union · Bandana of Fury · Marksman’s Bandolier
Brokers’ Grey Pennant
Common · Banner · level 1
Cargo found in an open search−8%Hidden cargo found−20%Wear 100%
Buff Coat of the Union
Major artifact · Coat · level 4
Defense+3Stiff with the salt of a hundred boardings.
Part of the relic «Boarding Union» (0/6)
(6) The whole Union: Attack +2, Defense +2, melee and shots +6%, damage taken −3%, morale +1.
Pike of the Boarding Union · Pepperbox of the Union · Buff Coat of the Union · Boots of the Union · Bandana of Fury · Marksman’s Bandolier
Cloak of the Throne’s Courier
Major artifact · Coat · level 4
Defense+2Power of Orders+1Its courier was never stopped.
Part of the relic «Compass of the Throne» (0/5)
(5) The whole Compass: every primary +3, luck +1, morale +1, a tenth of the fallen stand again, sight +5%, speed +2%.
Needle of the Throne · Hoop of the Throne’s Pilot · Cloak of the Throne’s Courier · Quartermaster’s Rapier · Duellist’s Pistols
Crown Ensign
Common · Banner · level 1
Morale recovery+0.15Morale loss−5%Wear 100%
Deck-Grip Boots
Major artifact · Boots · level 4
Defense+1
Will+1
Speed+3%No deck too steep.
Instruments of the Stormcaller (0/3)
(3) All three: Power +3, sea orders for half the will, Wind orders +50%.
Squall Glass · Deck-Grip Boots · Ring of the Gale
Hoop of the Throne’s Pilot
Major artifact · Ring · level 4
Defense+1
Will+1Every pilot of the Throne wore one.
Part of the relic «Compass of the Throne» (0/5)
(5) The whole Compass: every primary +3, luck +1, morale +1, a tenth of the fallen stand again, sight +5%, speed +2%.
Needle of the Throne · Hoop of the Throne’s Pilot · Cloak of the Throne’s Courier · Quartermaster’s Rapier · Duellist’s Pistols
Instruments of the Stormcaller
Artifact set · 3/3
Power of Orders+3
Speed+2%(3) All three: Power +3, sea orders for half the will, Wind orders +50%.
Squall Glass · Deck-Grip Boots · Ring of the Gale
Kelp-Woven Coat
Major artifact · Coat · level 4
Defense+2
Will+1Woven by the drowned for the drowned.
Regalia of the Drowned Admiral (0/3)
(3) The whole regalia: Will +4, Water orders +50%, the day fills twice the will.
Bicorne of the Drowned Admiral · Kelp-Woven Coat · Needle of the Deep
League Pennant
Common · Banner · level 1
Selling prices+2%Duties−5%Wear 100%
Medal of Saint Mercy
Major artifact · Charm · level 4
Will+1The surgeon kisses it before he cuts.
Needle of the Deep
Major artifact · Compass · level 4
Power of Orders+2It points down.
Regalia of the Drowned Admiral (0/3)
(3) The whole regalia: Will +4, Water orders +50%, the day fills twice the will.
Bicorne of the Drowned Admiral · Kelp-Woven Coat · Needle of the Deep
Needle of the Throne
Major artifact · Compass · level 4
Attack+1Defense+1Power of Orders+1
Will+1It points to the Throne of the Sea, wherever she sails.
Part of the relic «Compass of the Throne» (0/5)
(5) The whole Compass: every primary +3, luck +1, morale +1, a tenth of the fallen stand again, sight +5%, speed +2%.
Needle of the Throne · Hoop of the Throne’s Pilot · Cloak of the Throne’s Courier · Quartermaster’s Rapier · Duellist’s Pistols
Pepperbox of the Union
Major artifact · Pistols · level 4
Attack+1Defense+1Six barrels, six oaths.
Part of the relic «Boarding Union» (0/6)
(6) The whole Union: Attack +2, Defense +2, melee and shots +6%, damage taken −3%, morale +1.
Pike of the Boarding Union · Pepperbox of the Union · Buff Coat of the Union · Boots of the Union · Bandana of Fury · Marksman’s Bandolier
Pike of the Boarding Union
Major artifact · Blade · level 4
Attack+2Defense+1The first steel over every rail of the Union.
Part of the relic «Boarding Union» (0/6)
(6) The whole Union: Attack +2, Defense +2, melee and shots +6%, damage taken −3%, morale +1.
Pike of the Boarding Union · Pepperbox of the Union · Buff Coat of the Union · Boots of the Union · Bandana of Fury · Marksman’s Bandolier
Regalia of the Drowned Admiral
Artifact set · 3/3
Will+4(3) The whole regalia: Will +4, Water orders +50%, the day fills twice the will.
Bicorne of the Drowned Admiral · Kelp-Woven Coat · Needle of the Deep
Ring of Brine
Major artifact · Ring · level 4
Will+3Orders come easier with salt on the tongue.
Ring of the Gale
Major artifact · Ring · level 4
Power of Orders+1
Will+2Cold as the wind it holds.
Instruments of the Stormcaller (0/3)
(3) All three: Power +3, sea orders for half the will, Wind orders +50%.
Squall Glass · Deck-Grip Boots · Ring of the Gale
Signal Hoist
Common · Banner · level 1
Talent and ability cooldowns−5%Wear 100%
Squall Glass
Major artifact · Spyglass · level 4
Power of Orders+2Sight+5%In it the weather is always a day ahead.
Instruments of the Stormcaller (0/3)
(3) All three: Power +3, sea orders for half the will, Wind orders +50%.
Squall Glass · Deck-Grip Boots · Ring of the Gale
Storm Glass
Major artifact · Spyglass · level 4
Defense+1Power of Orders+1Sight+5%Its crystals cloud a day before the sky does.
Part of the relic «Storm Orb» (0/5)
(5) The whole Orb: Power +4, Attack +1, Wind +40%, Fire +25%, shots +8%, sea orders a quarter cheaper, speed +4%.
Storm in a Bottle · Storm Glass · Thunder Gunner’s Cap · Thunder Horn · Boots of the Tide
Storm in a Bottle
Major artifact · Charm · level 4
Power of Orders+2
Will+1The cork holds a gale; the glass holds the cork.
Part of the relic «Storm Orb» (0/5)
(5) The whole Orb: Power +4, Attack +1, Wind +40%, Fire +25%, shots +8%, sea orders a quarter cheaper, speed +4%.
Storm in a Bottle · Storm Glass · Thunder Gunner’s Cap · Thunder Horn · Boots of the Tide
Sunstone of the Drowned
Major artifact · Compass · level 4
Power of Orders+2
Will+1It finds the sun under fifty fathoms.
Part of the relic «Crown of the Deep» (0/4)
(4) The whole Crown: Power +3, Will +4, every order +15%, Water +25%, orders 10% cheaper, the day fills half again the will.
Bell of the Deep · Sunstone of the Drowned · Admiral’s Signet · Glass of the Night Watch
The Hook’s Brace
Major artifact · Pistols · level 4
Attack+1Two blunderbusses on one strap.
Arms of the Red Hook (0/3)
(3) All three: Attack +4, melee +15%, morale +1 in a boarding.
Axe of the Red Hook · The Hook’s Brace · Bloodied Baldric
Thunder Gunner’s Cap
Major artifact · Hat · level 4
Attack+1Power of Orders+1Singed at the brim by lightning, twice.
Part of the relic «Storm Orb» (0/5)
(5) The whole Orb: Power +4, Attack +1, Wind +40%, Fire +25%, shots +8%, sea orders a quarter cheaper, speed +4%.
Storm in a Bottle · Storm Glass · Thunder Gunner’s Cap · Thunder Horn · Boots of the Tide
Thunder Horn
Major artifact · Sash · level 4
Attack+1Its powder catches from the storm itself.
Part of the relic «Storm Orb» (0/5)
(5) The whole Orb: Power +4, Attack +1, Wind +40%, Fire +25%, shots +8%, sea orders a quarter cheaper, speed +4%.
Storm in a Bottle · Storm Glass · Thunder Gunner’s Cap · Thunder Horn · Boots of the Tide
Bell of the Drowned Admiral
Legendary · Relic · level 1
Sanity loss−58%Morale recovery+0.07Its toll drowns the Song of the deep for every ship near
Wear 100%
Coffin Nail
Common · Relic · level 1
Salvage+15%Wear 100%
Drowned Man’s Lodestone
Common · Relic · level 1
Sight+8%Wear 100%
Hand of Glory
Common · Relic · level 1
Treasure finding+15%Wear 100%
Lightning Rod of the Storm Widow
Legendary · Relic · level 1
Storm damage to hull−58%Storm damage to sails−21%The storm’s fury runs down to the sea
Wear 100%
Saint’s Knucklebone
Common · Relic · level 1
Sanity loss−20%Morale recovery+0.05Wear 100%
Storm Glass
Common · Relic · level 1
Storm damage to hull−20%Storm damage to sails−15%Wear 100%
Wind in a Bottle
Common · Relic · level 1
Acceleration running free+12%Wear 100%
Fang of the White Orca
Relic · Charm · level 6
Attack+2Defense+2Power of Orders+2
Will+2The deep knows who wears it.
Tricorne of the Last Volley
Relic · Hat · level 6
Attack+3Defense+3The hat Edric Vane wore the day he refused.
Nothing found
