
The Pilot’s Book · Battle
Morale, luck and the twenty rounds
Good morale may give a stack another turn, bad morale may freeze it; luck doubles a blow. After round 20 the side with more of its strength left wins.
See also
The boarding battle: the basicsA turn-based fight on an 11×9 field, as in Heroes. Initiative sets the order; shots at up to 6 hexes do full damage; flank +15 %, rear +30 %; cover −25 %.4 steps
Auto-battle and the order book«Auto» lets the crew fight for you (one auto-battle scroll a battle); «Quick combat» is free against a clearly weaker ship. The book holds your orders.3 steps
The crew and moraleMorale tends to 70. Hunger, curses and black storms lower it, rum raises it. High spirits load faster and board harder; low ones slow everything.3 steps


