
The Pilot’s Book · Battle
The boarding battle: the basics
A turn-based fight on an 11×9 field, as in Heroes. Initiative sets the order; shots at up to 6 hexes do full damage; flank +15 %, rear +30 %; cover −25 %.
See also
Morale, luck and the twenty roundsGood morale may give a stack another turn, bad morale may freeze it; luck doubles a blow. After round 20 the side with more of its strength left wins.3 steps
Auto-battle and the order book«Auto» lets the crew fight for you (one auto-battle scroll a battle); «Quick combat» is free against a clearly weaker ship. The book holds your orders.3 steps
BoardingWithin 100 m (hull to hull) «Board» throws the grapples: 2–4 s, and the ships are hauled together. Then the battle on the hexes.3 steps



