The Pilot’s Book · Battle

The boarding battle: the basics

Battle

A turn-based fight on an 11×9 field, as in Heroes. Initiative sets the order; shots at up to 6 hexes do full damage; flank +15 %, rear +30 %; cover −25 %.

  1. The deck becomes a field of 11×9 hexes: your stacks on one side, hers on the other. First, 20 s to place your stacks; then each stack has 20 s for its move, and you have a chess clock for the whole fight.
    1The deck becomes a field of 11×9 hexes: your stacks on one side, hers on the other. First, 20 s to place your stacks; then each stack has 20 s for its move, and you have a chess clock for the whole fight.
  2. The queue on top is the order of turns: higher initiative acts first, ties go to the dice. Tap a foe to strike: the stack walks up and hits.
    2The queue on top is the order of turns: higher initiative acts first, ties go to the dice. Tap a foe to strike: the stack walks up and hits.
  3. Tap a foe: the preview shows the damage, how many fall and her answer, and «Attack» comes up at the bottom. From the side a blow does +15 %, from behind +30 % — walk round before you strike.
    3Tap a foe: the preview shows the damage, how many fall and her answer, and «Attack» comes up at the bottom. From the side a blow does +15 %, from behind +30 % — walk round before you strike.
  4. Shooters hit with full damage up to 6 hexes, beyond that «long shot: half». A mast, barrel, crate, gun or barricade by the target or on the line of fire gives «in cover: −25 %». A shooter with a foe next to it hits at half.
    4Shooters hit with full damage up to 6 hexes, beyond that «long shot: half». A mast, barrel, crate, gun or barricade by the target or on the line of fire gives «in cover: −25 %». A shooter with a foe next to it hits at half.

Try it in the game

See also