
The Pilot’s Book · Sea and sailing
The crew and morale
Morale tends to 70. Hunger, curses and black storms lower it, rum raises it. High spirits load faster and board harder; low ones slow everything.
See also
Ship's storesProvisions feed the crew, sailcloth mends the sails, planks mend the hull. They are light, every harbour sells them, and they cannot be sold.4 steps
Buffs and debuffsThe icons by the portrait are everything working on you now, the bad ones first, with the time left as a ring. Tap one for its card.3 steps
Morale, luck and the twenty roundsGood morale may give a stack another turn, bad morale may freeze it; luck doubles a blow. After round 20 the side with more of its strength left wins.3 steps


