The Pilot’s Book · Growing stronger

Creature fights: lairs, stacks, drifts

Growing stronger

Three kinds of creature fights: a lair on an island, a stack roaming the sea, a creature adrift. Each one won counts for the season challenge.

  1. A lair is a den of creatures on an island: a mark with its name and a word of its strength («A few», «Many»). Come in to its beach and press «Landing»: the boats take your men ashore and the fight goes on the hexes.
    1A lair is a den of creatures on an island: a mark with its name and a word of its strength («A few», «Many»). Come in to its beach and press «Landing»: the boats take your men ashore and the fight goes on the hexes.
  2. A stack of creatures roams the sea between the islands: seals, sharks, crabs and worse. Tap it and «Attack»: the helmsman takes you in and the boats go over by themselves.
    2A stack of creatures roams the sea between the islands: seals, sharks, crabs and worse. Tap it and «Attack»: the helmsman takes you in and the boats go over by themselves.
  3. A drift is a creature on floating wreckage or an ice floe, sighted by your lookout. It waits for you alone a while: rescue it for a gift, or fight it. Every creature fight won, of any level, counts for the season challenge; «Sail» on its card takes you to the nearest one your landing party can beat.
    3A drift is a creature on floating wreckage or an ice floe, sighted by your lookout. It waits for you alone a while: rescue it for a gift, or fight it. Every creature fight won, of any level, counts for the season challenge; «Sail» on its card takes you to the nearest one your landing party can beat.

Try it in the game

See also