
Bestiary · Tier 3
Ghost marksmen

In battle







The Flying Dutchman
Rifles that still remember their aim: no range too long, no foe too close.
Tier3
Attack8
Defence4
Damage2–4
Health7
Speed3
Initiative7
Shots6
Cost100 silver
Abilities
ShooterFires from afar; half a blow in melee.
No penaltyFull damage at any range and at arm's length.
